Equipment & Relics

Rings, relics, weapons, and wondrous items, the gear that keeps the Wandering Flame burning.

Signature Weapons

Normal epic-level gear, for the most part, no art needed for these.

+10 Rapier (Keen, Everdancing, Energy Drain, Spellstoring)

Piercing, magical. Attacks +49/+44/+39/+34, dealing 1d6+51, critical 16–20/×2. Spellstoring holds a stored Lightning Bolt (10d6).

Skull Dagger of the Gods +10

Piercing, off-hand weapon. Grants +4 to all saving throws and +10 to all ability scores while wielded. Deals 1d4+51, critical 19–20/×2.

+15 Vorpal Bastard Sword

Attacks at +50, dealing 1d10+56, critical 18–20/×2. Vorpal: decapitates on a natural 20 that confirms as a critical.

+13 Heavy Flail

Bludgeoning, especially devastating against constructs, deals an extra 4d6 and attacks at +17 against them. Attacks at +48, dealing 1d10+56, critical 19–20/×2. On a critical hit against a construct, it must succeed on a DC 27 Fortitude save or be destroyed.

Artifacts

Ring of the Cat Lord
Major Artifact
Ring of the Cat Lord

This prized artifact grants the wearer a total of Nine (9) True Resurrection spells. Each resurrection occurs automatically on the round immediately following his death.

Ring of Tirna'Gael
Minor Artifact
Ring of Tirna'Gael

Adds +1 to all damage done regardless of attack type. Subsequently, every level the character gains increases damage by +1 (Current Total: +29, starting at 8th level). Must be worn continuously with no more than one week removed. Protects from body-destruction effects caused by Nescents or similar outsiders.

Worn Items

Ring of Protection +10 (Regeneration)

+10 deflection bonus to AC. Regenerates hit points equal to Macao's level every hour.

Amulet of Natural Armor +10

+10 natural armor bonus to AC.

Bracers of Armor +15

+15 armor bonus to AC.

Mantle of Epic Spell Resistance

Grants spell resistance 40.

Vest of Resistance +8

+8 resistance bonus to all saving throws.

Talisman of Al'Akbar +6 CHA

+6 enhancement bonus to Charisma.

Winged Boots

Grants flight at speed 5×/day, up to 5 minutes per use.

Goggles of Night

Grants low-light vision, or extends existing low-light vision further.

Gloves of Storing

Instantly summon a stored item into hand, or store one away, as a free action.

Carried Items

Staff of the Magi

Attacks at +35, dealing 1d6+41, ×2 critical when wielded as a quarterstaff. Full arcane utility as a Staff of the Magi.

Necklace of Fireballs

A string of beads, each detonating as a Fireball (DC 24) when thrown, four beads at 5d6, four at 7d6, four at 9d6.

Rod of Cancellation

Touch attack that permanently drains all magical properties from a single magic item.

Rod of Teleport Object

Teleports a touched object elsewhere.

Wand of Magic Missile

Currently 5 charges remaining.

Cubic Gate

Opens a portal to one of six attuned planes.

Portable Hole

A folded extradimensional storage space.

Heward's Handy Haversack

Extradimensional storage with minimal effect on carried weight.

Scroll Case & Scrolls

Worn scroll case holding a Fireball scroll (DC 23), four Dimension Door scrolls, and a Greater Dispel Magic scroll (DC 30).

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