Full Statistics

Deor'c Aelf

Autochthon Infiltrator. What he actually is, underneath the borrowed faces.

D&D 3.5 Edition

Race/Templates: Male Autochthon (+2 LA), Spindrel Template (+6 Aberration RHD, +4 LA) Classes: Sorcerer 7 / Rogue 12 Effective Character Level (ECL): 31 (6 RHD + 19 Class Levels + 6 Total LA) Creature Type: Large Aberration (augmented humanoid, elf)
Combat Statistics
Hit Dice: 6d8 (Aberration) + 7d4 (Sorcerer) + 12d6 (Rogue) + Constitution mod Base Attack Bonus (BAB): +16/+11/+6/+1 (+4 Aberration, +3 Sorcerer, +9 Rogue) Space / Reach: 10 ft. / 5 ft. Base Speed: 30 ft., climb 15 ft.
Ability Score Racial Adjustments
AbilityAdjustment
Strength+4
Dexterity+6
Constitution+6
Intelligence+4
Wisdom+6
Charisma+6
Armor Class & Defenses
Armor Class: +6 Natural Armor bonus, -1 size modifier (Large) Darkvision: 120 ft. Spell Resistance (SR): 30 (11 + 19 class levels)

Immune to magic sleep effects. +2 racial bonus on saves against enchantment spells and effects.

Special Attacks

Bite

1d4 + ½ Str modifier, plus poison (Fortitude DC 10 + ½ HD + Con mod; 1d6 Str / 1d6 Str).

Web (Ex)

6/day; ranged touch attack up to 50 ft. (range increment 10 ft.). Entangles targets; break DC 20 + Con mod.

Spell-Like Abilities (CL 19)

1/day each, dancing lights, darkness, faerie fire, clairaudience/clairvoyance, deeper darkness, detect good, detect law, detect magic, dispel magic, levitate, suggestion, unholy blight.

Class Features & Progression

Sorcerer (Level 7)

Spells known: 7 (0-level), 5 (1st), 3 (2nd), 2 (3rd). Spells per day: 6 (0-level), 6 (1st), 6 (2nd), 4 (3rd), plus Cha bonus spells. Familiar (optional summon).

Rogue (Level 12)

Sneak Attack +6d6. Trapfinding, Trap Sense +4, Evasion, Improved Uncanny Dodge. One special rogue ability selection (e.g. Improved Evasion, Opportunist, or Slippery Mind).

See Ring of Polymorph, below, for the full item write-up and 3.5e item creation cost breakdown.

D&D 5th Edition (2024)

Spindrel Shadowstalker, Rogue 12 (Assassin) / Sorcerer 7 (Shadow Magic). This is the true statline underneath the borrowed faces; the spindrel curse and the years of grinding both crime guilds are what actually built this character.

Size/Type: Large Monstrosity (Elf) Alignment: Neutral Evil Proficiency Bonus: +6
Combat Statistics
Armor Class: 20 (Natural Armor + Dex + Cloak of Protection) Hit Points: 215 (Base Spindrel 13d10 + Rogue 12d8 + Sorcerer 7d6 + 96 Con) Speed: 40 ft., climb 40 ft. Initiative: +10 (+4 Dex, +5 Alert feat, +1 Cloak)
Ability Scores
STR
16
+3
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
14
+2
CHA
18
+4
Saving Throws
Dexterity
+11
Proficient
Intelligence
+7
Proficient
Traits & Spindrel Racial Features

Fey Ancestry

Advantage on saving throws against being charmed; magic cannot put him to sleep.

Spider Climb

Climbs difficult surfaces, including upside down on ceilings, without needing an ability check.

Sunlight Sensitivity

Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight while in direct sunlight.

Web Walker

Ignores movement restrictions caused by webbing.

Senses

Darkvision 120 ft., Passive Perception 20.

Languages

Abyssal, Common, Elvish, Undercommon, Thieves' Cant.

Class Features & Feats, Rogue (Assassin 12)

Sneak Attack (6d6)

An extra 6d6 damage once per turn to a target hit with a finesse or ranged attack if he has advantage, or if an ally is within 5 ft. of the target.

Cunning Action

Bonus action to Dash, Disengage, or Hide.

Assassinate

Advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit against a surprised creature is automatically a critical hit.

Uncanny Dodge

Reaction to halve incoming damage from an attack he can see.

Evasion

On a Dex save for half damage, takes no damage on a success and half on a failure.

Reliable Talent

Any d20 roll for a proficient skill cannot be lower than 10, part of how he passed as someone else for a lifetime without a single slip.

Alert, +5 Initiative, cannot be surprised War Caster, Advantage on Con saves to maintain concentration
Class Features & Feats, Sorcerer (Shadow Magic 7)

Eyes of the Dark

Can cast Darkness for 2 Sorcery Points and see through his own magical darkness.

Strength of the Grave

Once per long rest, when dropped to 0 HP, makes a Charisma save (DC 5 + damage taken) to drop to 1 HP instead, unless the damage is radiant or from a critical hit.

Hound of Ill Omen

Spends 3 Sorcery Points (Bonus Action) to summon a shadow hound that targets one creature, imposing disadvantage on saving throws against his spells while within 5 ft. of it.

Font of Magic

7 Sorcery Points per long rest, convertible to and from spell slots.

Metamagic, Quickened Spell

Casts a 1-action spell as a Bonus Action instead.

Metamagic, Subtle Spell

Casts without verbal or somatic components, undetectable casting, which is most of why nobody ever caught him at it.

Spellcasting
Spell Save DC: 18 Spell Attack Bonus: +10 Sorcery Points: 7 / Long Rest Spell Slots: 1st (4), 2nd (3), 3rd (3), 4th (1)

Innate Spellcasting

At will: Dancing Lights. 1/day each: Faerie Fire, Darkness.

Sorcerer Cantrips (At Will)

Booming Blade (+3d8 thunder on hit, +4d8 if the target moves), Poison Spray (4d12 poison, Con save), Minor Illusion, Mage Hand, Shocking Grasp.

1st Level

Shield, Absorb Elements, Silvery Barbs.

2nd Level

Shadow Blade, Misty Step, Web, Darkness.

3rd Level

Counterspell, Haste.

4th Level

Greater Invisibility.

Actions & Multiattack

Makes three attacks: two with his Scimitar (or Longbow) and one with his Bite. Alternatively, can weave a Quickened Booming Blade into a single-attack action.

AttackTo Hit / RangeDamage
Vicious Scimitar (melee)+11, reach 5 ft.1d6+5 slashing + 6d6 Sneak Attack (once/turn); crit deals +7
Bite (melee)+10, reach 5 ft.1d4+4 piercing + 2d8 poison
+2 Poison-Dipped Longbow (ranged)+12, range 150/600 ft.1d8+6 piercing + 1d8 poison + 6d6 Sneak Attack (once/turn)
Attuned Magic Items

Cloak of Protection

+1 AC and all saving throws.

Bracers of Archery

+2 damage with longbows and shortbows.

Ring of Evasion

3 charges to succeed on a failed Dex save.

Ring of Polymorph

At will, no charges. See Ring of Polymorph, below, for the full write-up.

Ring of Polymorph

At will. No charges. No daily limit. The one item that actually explains this whole page.

Custom · Unique · At Will

Unlimited uses, no charges, no daily limit. As a single action, the wearer changes into any form bound to the ring, and reverts the same way. Unlike a normal polymorph effect, the wearer's mind, memories, and class abilities are always fully intact in every bound form. The ring changes the shape, not the person underneath it.

Deor'c has bound three forms to his ring: his original elf visage, that same face recast with the fair tones of a high elf, and the true spindrel form underneath both, the curse he's spent a lifetime making sure no one else ever has to see.

3.5 Edition Item Creation Rules
ComponentValue
SpellPolymorph (4th-level)
Minimum Caster Level7th
Base Market Price50,400 gp (4 × 7 × 1,800 gp)
Feat RequiredForge Ring
Spells RequiredPolymorph
Crafting Cost (Gold)25,200 gp (50% of base market price)
Crafting Cost (XP)2,016 XP (1/25th of base market price)
Time to Create51 days (1 day per 1,000 gp of market value)

In 5e terms, this plays as a unique, always-attuned item with an at-will self-only polymorph effect and no activation cost, a DM-granted homebrew rather than something with a market price.