| Ability | Adjustment |
|---|---|
| Strength | +4 |
| Dexterity | +6 |
| Constitution | +6 |
| Intelligence | +4 |
| Wisdom | +6 |
| Charisma | +6 |
Immune to magic sleep effects. +2 racial bonus on saves against enchantment spells and effects.
1d4 + ½ Str modifier, plus poison (Fortitude DC 10 + ½ HD + Con mod; 1d6 Str / 1d6 Str).
6/day; ranged touch attack up to 50 ft. (range increment 10 ft.). Entangles targets; break DC 20 + Con mod.
1/day each, dancing lights, darkness, faerie fire, clairaudience/clairvoyance, deeper darkness, detect good, detect law, detect magic, dispel magic, levitate, suggestion, unholy blight.
Spells known: 7 (0-level), 5 (1st), 3 (2nd), 2 (3rd). Spells per day: 6 (0-level), 6 (1st), 6 (2nd), 4 (3rd), plus Cha bonus spells. Familiar (optional summon).
Sneak Attack +6d6. Trapfinding, Trap Sense +4, Evasion, Improved Uncanny Dodge. One special rogue ability selection (e.g. Improved Evasion, Opportunist, or Slippery Mind).
See Ring of Polymorph, below, for the full item write-up and 3.5e item creation cost breakdown.
Spindrel Shadowstalker, Rogue 12 (Assassin) / Sorcerer 7 (Shadow Magic). This is the true statline underneath the borrowed faces; the spindrel curse and the years of grinding both crime guilds are what actually built this character.
Advantage on saving throws against being charmed; magic cannot put him to sleep.
Climbs difficult surfaces, including upside down on ceilings, without needing an ability check.
Disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight while in direct sunlight.
Ignores movement restrictions caused by webbing.
Darkvision 120 ft., Passive Perception 20.
Abyssal, Common, Elvish, Undercommon, Thieves' Cant.
An extra 6d6 damage once per turn to a target hit with a finesse or ranged attack if he has advantage, or if an ally is within 5 ft. of the target.
Bonus action to Dash, Disengage, or Hide.
Advantage on attack rolls against any creature that hasn't taken a turn yet. Any hit against a surprised creature is automatically a critical hit.
Reaction to halve incoming damage from an attack he can see.
On a Dex save for half damage, takes no damage on a success and half on a failure.
Any d20 roll for a proficient skill cannot be lower than 10, part of how he passed as someone else for a lifetime without a single slip.
Can cast Darkness for 2 Sorcery Points and see through his own magical darkness.
Once per long rest, when dropped to 0 HP, makes a Charisma save (DC 5 + damage taken) to drop to 1 HP instead, unless the damage is radiant or from a critical hit.
Spends 3 Sorcery Points (Bonus Action) to summon a shadow hound that targets one creature, imposing disadvantage on saving throws against his spells while within 5 ft. of it.
7 Sorcery Points per long rest, convertible to and from spell slots.
Casts a 1-action spell as a Bonus Action instead.
Casts without verbal or somatic components, undetectable casting, which is most of why nobody ever caught him at it.
At will: Dancing Lights. 1/day each: Faerie Fire, Darkness.
Booming Blade (+3d8 thunder on hit, +4d8 if the target moves), Poison Spray (4d12 poison, Con save), Minor Illusion, Mage Hand, Shocking Grasp.
Shield, Absorb Elements, Silvery Barbs.
Shadow Blade, Misty Step, Web, Darkness.
Counterspell, Haste.
Greater Invisibility.
Makes three attacks: two with his Scimitar (or Longbow) and one with his Bite. Alternatively, can weave a Quickened Booming Blade into a single-attack action.
| Attack | To Hit / Range | Damage |
|---|---|---|
| Vicious Scimitar (melee) | +11, reach 5 ft. | 1d6+5 slashing + 6d6 Sneak Attack (once/turn); crit deals +7 |
| Bite (melee) | +10, reach 5 ft. | 1d4+4 piercing + 2d8 poison |
| +2 Poison-Dipped Longbow (ranged) | +12, range 150/600 ft. | 1d8+6 piercing + 1d8 poison + 6d6 Sneak Attack (once/turn) |
+1 AC and all saving throws.
+2 damage with longbows and shortbows.
3 charges to succeed on a failed Dex save.
At will, no charges. See Ring of Polymorph, below, for the full write-up.
At will. No charges. No daily limit. The one item that actually explains this whole page.
Unlimited uses, no charges, no daily limit. As a single action, the wearer changes into any form bound to the ring, and reverts the same way. Unlike a normal polymorph effect, the wearer's mind, memories, and class abilities are always fully intact in every bound form. The ring changes the shape, not the person underneath it.
Deor'c has bound three forms to his ring: his original elf visage, that same face recast with the fair tones of a high elf, and the true spindrel form underneath both, the curse he's spent a lifetime making sure no one else ever has to see.
| Component | Value |
|---|---|
| Spell | Polymorph (4th-level) |
| Minimum Caster Level | 7th |
| Base Market Price | 50,400 gp (4 × 7 × 1,800 gp) |
| Feat Required | Forge Ring |
| Spells Required | Polymorph |
| Crafting Cost (Gold) | 25,200 gp (50% of base market price) |
| Crafting Cost (XP) | 2,016 XP (1/25th of base market price) |
| Time to Create | 51 days (1 day per 1,000 gp of market value) |
In 5e terms, this plays as a unique, always-attuned item with an at-will self-only polymorph effect and no activation cost, a DM-granted homebrew rather than something with a market price.