Sorcerer 26 / Fighter 11 (Level 37) · Human · Neutral Good · Male · Age 27 · Medium
Height 5'7" · Weight 145# · Hair Blond · Eyes Emerald Green (turned emerald by the Ascendant Gold Dragon Zain-Rei)
Experience Points: 670,000 (Next: 708k) | Extra XP to spend: 35,598 (Epic DMG pg 206)
| Ability | Base Score | Base Mod | Temp Score | Temp Mod |
|---|---|---|---|---|
| STR | 25 | +7 | 35 | +12 |
| DEX | 21 | +5 | 31 | +10 |
| CON | 23 | +6 | 33 | +11 |
| INT | 22 | +8 (or +6) | 32 | +11 |
| WIS | 21 | +5 | 31 | +10 |
| CHA | 36 | +13 | 52 | +21 |
HP: 560 (Regen: 37 HP/hr; non-lethal pool notes: 395)
Armor Class: 56 = 10 + 15 (Armor) + 1 (Shield) + 10 (Dex) + 10 (Nat Armor) + 10 (Deflection) (Dodge +3?)
Touch AC: 20 | Flat-Footed AC: 31 (or 41)
Spell Resistance: 40 (from Mantle) | Natural Armor: 22 (from Wishes)
Base Attack Bonus: +23 / +18 / +13 / +8
Grapple Modifier: +35 (+23 BAB + 12 Str)
Speed: 30 ft | Initiative: +10 (+10 Dex)
Fortitude: 41 = +18 Base + 11 Con + 8 Magic + 4 Misc
Reflex: 36 = +14 Base + 10 Dex + 8 Magic + 4 Misc (Improved Evasion: no damage on a successful save)
Will: 41 = +18 Base + 10 Wis + 8 Magic + 4 Misc
Total = Key Mod + Ranks + Misc
Epic Feats:
Standard Feats: Toughness, Combat Casting, Combat Expertise, Imp Unarm Strike, Weapon Finesse, Spring Atk, Greater Spell Penetration (+4 vs SR), Summon Familiar, Improved Familiar, Dodge, Mobility, 2 Wpn Fighting, 2 Wpn Def, Improved Disarm, Quicken Spell, Still Spell, Alertness, Blind-Sense 60', Improved Evasion, Leadership.
Other Worn/Carried Items: Heward's Handy Haversack, Decanter of Endless Water, Talisman of Al'Akbar (+6 CHA), Gloves of Storing, Staff of the Magi, Cubic Gate, Goggles of Night, Amulet of 33/100 Lies, Vest of Resistance +8, Necklace of Fireballs.
Spell Resistance Check Bonus: 1d20 + 26 + 4 (+4 vs SR)
Arcane Spell Failure: 0% | Epic Spell DC: 51 (20 + 21 Mod + 10 Arcanist ranks/10)
Spell DC: Base 21 + Spell Level
| Level | Spells Known | Save DC | Base Slots/Day | Bonus Slots |
|---|---|---|---|---|
| 0 | 9 | 31 | 6 | 0 |
| 1st | 5 | 32 | 6 | 6 |
| 2nd | 5 | 33 | 6 | 5 |
| 3rd | 4 | 34 | 6 | 5 |
| 4th | 4 | 35 | 6 | 5 |
| 5th | 4 | 36 | 6 | 5 |
| 6th | 3 | 37 | 6 | 4 |
| 7th | 3 | 38 | 6 | 4 |
| 8th | 3 | 39 | 6 | 4 |
| 9th | 3 | 40 | 6 | 4 |
| 10th | 0 | 41 | 1 | 3 |
Notable Spells:
Languages: Common, Elven, Dwarven, Draconic
Carried Currency: 50 CP, 29 SP, 30 GP, 83 PP | 14 Gems @ 1,000 GP, 1 Gem @ 500 GP, 4 Pearls (100 GP ea)
Portable Hole: 1,600 GP, 80 PP
Medium Humanoid, Neutral Good
Armor Class: 22 (Bracers of Protection & Dex) | Hit Points: 310 (28d8 + 168) | Speed: 30 ft.
Saving Throws: Dex +13, Con +13, Cha +16
Skills: Acrobatics +13, Arcana +10, Deception +16, Perception +10
Challenge: 25 (62,000 XP) | Proficiency Bonus: +7
Multiattack: Macao makes three Rapier attacks, or casts a spell and makes one attack.
Spellstoring Rapier +3: Melee Weapon Attack: +16 to hit, reach 5 ft. Hit: 13 (1d8 + 9) piercing damage plus 14 (4d6) fire or lightning damage.