Full Statistics

William S. Silverrose

Archmage. Wizard 78 (Epic)

D&D 3.5 Edition

78th-level Epic Wizard, fully table-ready. See the note at the bottom of this page for exactly how a First Edition archmage ended up here.

Race/Type: Medium Humanoid (Human) Class: Wizard 78 (Epic) Alignment: Neutral Hit Dice: 78d4+78 (390 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 30 ft. (60 ft. fly with Overland Flight)
Combat Statistics
Armor Class: 38 (touch 19, flat-footed 37) AC Breakdown: +1 Dex, +8 Armor, +8 Deflection, +6 Natural, +5 Resistance Base Attack/Grapple: +39/+39 (Epic BAB +29 at level 78) Attack: Dagger +5 +45 melee (1d4+5 / 19–20) or Staff of the Magi +45 melee (1d6+5) Space/Reach: 5 ft. / 5 ft.
Saving Throws
Fortitude
+30
+6 base + 19 epic + 5 resistance
Reflex
+30
+6 base + 19 epic + 5 resistance
Will
+47
+23 base + 19 epic + 5 resistance
Ability Scores
STR
12
+1
DEX
12
+1
CON
10
+0
INT
39
+14
WIS
16
+3
CHA
18
+4
AbilityBase (1e/3.5)Level IncreasesMagic ItemsFinal ScoreModifier
Strength12N/AN/A12+1
Dexterity12N/AN/A12+1
Constitution10N/AN/A10+0
Intelligence18+15 (levels 20–76)+6 (Headband)39+14
Wisdom16N/AN/A16+3
Charisma18N/AN/A18+4
Class Features & Feats

Arcane Familiar, Scribe Scroll, Summon Familiar, High-Level Wizard Bonus Feats.

Standard Feats
LevelFeat
HumanCraft Wondrous Item
1st LevelImproved Initiative
Wizard 1Scribe Scroll
3rd LevelCombat Casting
Wizard 5Craft Wand
6th LevelSpell Focus (Evocation)
9th LevelGreater Spell Focus (Evocation)
Wizard 10Craft Rod
12th LevelSpell Penetration
15th LevelGreater Spell Penetration
Wizard 15Forge Ring
18th LevelQuicken Spell
Wizard 20Maximize Spell
Epic Feats (21st–78th Level)
LevelFeat
21stEpic Spellcasting
Wizard 23Epic Spell Focus (Evocation)
24thSpell Opportunity
27thAutomatic Quicken Spell (0–3rd)
Wizard 26Improved Spell Capacity (10th)
29thImproved Spell Capacity (11th)
30thEpic Spell Penetration
Wizard 32Improved Spell Capacity (12th)
33rdAutomatic Quicken Spell (4th–6th)
Wizard 35Epic Skill Focus (Spellcraft)
36thGreat Intelligence (+1)
39thAutomatic Quicken Spell (7th–9th)
Wizard 41Epic Skill Focus (Knowledge: Arcana)
42ndMultispell
45thMultispell
Wizard 47Enhance Spell
48thEpic Toughness
51stEpic Spell Mastery
Wizard 53Improved Spell Capacity (13th)
54thCraft Epic Wondrous Item
57thEpic Spell Mastery
Wizard 59Epic Spell Mastery
60thGreat Intelligence (+1)
63rdMultispell
Wizard 65Epic Spell Mastery
66thEpic Spell Mastery
69thGreat Intelligence (+1)
Wizard 71Epic Spell Mastery
72ndGreat Intelligence (+1)
75thEpic Spell Mastery
Wizard 77Epic Spell Mastery
78thGreat Intelligence (+1)
Skills

805 total ranks, allocated roughly 40% Spellcraft, 40% Knowledge (Arcana), 20% Craft (item creation).

Spellcraft: 322 ranks (+339 total bonus; +3 Epic Skill Focus)
Knowledge (Arcana): 322 ranks (+339 total bonus; +3 Epic Skill Focus)
Craft (Alchemy / Magic Item): 161 ranks (+175 total bonus)
Spellcasting & Slots
Base Caster Level: 78th Epic Spell Slots per Day: 7 (3 base + 4 Epic Spell Mastery) Spellcraft Modifier for Epic Spells: +339
Spell LevelSlots per Day
0 Level4
1st Level8
2nd Level8
3rd Level8
4th Level8
5th Level8
6th Level7
7th Level7
8th Level7
9th Level7
10th–13th Levels2 slots each (via Improved Spell Capacity)
Second Familiar, Corvus (Albino Raven)

After losing his original raven at level 18, William bound a rare albino raven at level 28.

Corvus

Tiny Magical Beast · Hit Dice 78 (195 hp, half master's hp) · Armor Class 44 (+2 size, +2 Dex, +30 natural armor) · Speaks Common, Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Spell Resistance 83, Scry on Familiar.

Custom Epic Spells

100,000 XP creation budget spread across six custom spells, built from the Animate Dead, Destroy, Energy, Creation, and Transform seeds.

Silverrose's Sanguine Sovereign · Seeds: Animate Dead, Transform · DC 72

Casting Time 1 minute · Target one pristine humanoid corpse · Duration Permanent · XP to Develop 20,000. Animates a target corpse into a fully realized, loyal Vampire Lord, permanently bound to William's command and retaining all former class levels up to 20th.

World-Shattering Supernova · Seeds: Energy (Fire), Destroy · DC 115

Casting Time 1 swift action · Area 1,000-ft.-radius sphere within 2 miles · Reflex half (DC 53) · XP to Develop 25,000. Deals 50d6 fire and 50d6 untyped divine damage to everything in the area; non-magical structures are disintegrated into fine ash.

Creation of the Eternal Citadel · Seeds: Creation, Transform · DC 88

Casting Time 10 minutes · Range 300 ft. · Duration Permanent · XP to Develop 15,000. Pulverizes stone and earth to instantly raise a fully fortified obsidian castle, up to 200 cubic feet per caster level, complete with functioning doors, walls, and drawbridges.

Genesis of the Living Continent · Seed: Creation · DC 130

Casting Time 1 day · Range 10 miles · Duration Permanent · XP to Develop 20,000. Converts up to 10 square miles of open water or barren void into fertile land, complete with flora, water veins, and stable subterranean rock layers.

Glacial Apocalypse · Seed: Energy (Cold) · DC 95

Casting Time 1 standard action · Area 2-mile radius · Duration 20 rounds · XP to Develop 10,000. Calls down an apocalyptic blizzard dealing 20d6 cold damage per round to everything caught in it, freezing water sources and burying the landscape under 10 feet of ice.

Cascade of Absolute Dissolution · Seed: Destroy · DC 102

Casting Time 1 standard action · Range 1,200 ft. · Up to 10 targets or objects · Fortitude partial (DC 49) · XP to Develop 10,000. Fires ten targeted beams of annihilation, each disintegrating a creature or object instantly, or dealing 40d6 damage on a successful save.

D&D 5th Edition (2024)

A homebrew conversion. 5e has no official rules for a level past 20th, so this uses the game's own Epic Boons framework, reflavored, to carry the "78 levels of nonsense" joke across editions without breaking 5e's math.

Size/Type: Medium Humanoid (Human) Class/Level: Wizard 20, plus four Archmage's Boons (homebrew, post-20 content) Alignment: Neutral Background: Sage
Ability Scores
STR
10
+0
DEX
12
+1
CON
12
+1
INT
30
+10
WIS
16
+3
CHA
18
+4

5e's ability score cap sits at 20 without magic; the Headband of Intellect (here, +6 in 3.5e terms) is treated as pushing Intelligence to the practical epic-tier ceiling of 30. Everything else stayed close to the 3.5e array, scaled to fit 5e's tighter math.

Combat Statistics
Armor Class: 19 (Bracers of Armor, equivalent effect) Hit Points: 190 (20d6 + 20, plus bonus HP from an Archmage's Boon) Speed: 30 ft., fly 40 ft. (Boots of Levitation, reflavored) Saving Throws: Int +16, Wis +9, plus advantage on Int and Wis saves (Boon of Absolute Mind) Skills: Arcana +16, History +16, Investigation +16, Insight +9 Senses: Passive Perception 13 Languages: Common, Draconic, Celestial, Abyssal, Primordial, plus several no one alive still speaks Spell Save DC: 24 · Spell Attack Bonus: +16
Spellcasting

Prepares spells from the full wizard list. Standard Wizard 20 slots (1st–5th at full, 6th–9th at one each), topped off by his Archmage's Boons below, which is where the "78th level" flavor actually lives in this edition.

Archmage's Boons (Homebrew, Post-20 Content)

Boon of the Silver Rose

Once per long rest, cast any wizard spell of 9th level or lower without expending a spell slot.

Boon of Absolute Mind

Advantage on Intelligence and Wisdom saving throws. Immune to being charmed.

Boon of the Second Sight

Can see and hear through Corvus, his raven familiar, at any distance, with no concentration required and no limit on duration.

Boon of Unshakeable Will

Immune to exhaustion. Doesn't require sleep in the ordinary sense, four hours of study serves the same purpose.

Actions (Selected)
SpellAttack/DCEffect
FireballDC 24 Dex8d6 fire damage, half on save
Disintegrate+16 to hit / DC 24 Dex10d6 + 40 force damage; reduces a slain target to dust
Wall of ForceN/AImmovable, invisible wall; nothing gets through uninvited
TeleportN/AInstant relocation, no mishap on a roll this practiced

Selected, not exhaustive, he's a 20-level prepared caster with an unreasonable Intelligence score, assume he has an answer for most things.

A Note on the Math

NPC Background Note: The Edition Shift of Archmage Silverrose

This is, more than anything, a dry joke about how editions handle experience points.

Archmage William S. Silverrose spent a lifetime surviving the unforgiving campaigns of First Edition AD&D, amassing over 3,000,000 XP through slain horrors, retrieved hoards, and high-level planar expeditions. In the archaic era of 1e, this monumental total was only enough to achieve 18th level, due to:

  • The Flat Post-Name Level Grind: a 1e Magic-User required a massive, flat 375,000 XP per level after 11th level.
  • Low Monster Yields: 1e combat encounters yielded mere fractions of modern XP payouts (an Adult Dragon awarded only about 8,000 XP total, with the bulk of progression instead depending on hauling out millions in physical gold at 1 gp = 1 XP).

When translated into the unified, triangular mathematical structure of D&D 3.5e, where every standard and epic level scales strictly as Current Level × 1,000 XP, and Level 20 requires only 190,000 XP total, William's lifetime earned total of 3,003,000 XP immediately propels him through all 20 standard levels and deep into the cosmos of epic magic, landing him squarely at 78th Epic Level:

Σ77n=1 n × 1,000 = 3,003,000 XP

In-universe, the raw combat experience and ancient trials that barely elevated him past archmage status under the old laws of magic make him a demigod-tier force of nature under the modern weave. Same character, same lifetime of scars, wildly different math depending on which rulebook happened to be open at the time.