The Full Reckoning

Statistics

of Iüdex, the Judge

Two systems, one god. Choose the ruleset your table runs, the numbers below are for players and DMs; everyone else will have a better time on his main page.

The original epic-level 3.5e stat block.

Statistics

Outsider 20 / Fighter 20 / Cleric 20 / Wizard 15, 1,650 hit points across four disciplines.

Hit Dice
20d8+320 (Outsider) + 20d10+320 (Ftr) + 20d8+320 (Clr) + 15d4+240 (Wiz), 1,650 hp
Initiative
+16 (+16 Dex)
Speed
60 ft. (12 squares)
Armor Class
68 (+16 Dex, +8 Divine Rank, +12 +5 Aequorite Full Plate, +7 +5 Tower Shield, +15 Natural Armor), touch 34, flat-footed 52
Base Attack / Grapple
+55 (+5 Epic BAB) / +82
Attack
The Twin Hammer +92 melee (1d10+41, threat 20/×3, +5 Crow's-Beak Warhammer) or Verdict (One-Handed Hammer) +92 melee (1d8+32, threat 20/×3, +5 One-Handed Warhammer)
Full Attack
The Twin Hammer +92/+87/+82/+77 melee (1d10+41, threat 20/×3) or Verdict (One-Handed Hammer) +92/+87/+82/+77 melee (1d8+32, threat 20/×3)
Space / Reach
5 ft. / 5 ft.
Special Attacks
Divine Blast, Turn Undead 19/day (+16 Cha mod), Spells, Domain Powers
Special Qualities
Divine Immunities, DR 23/Epic and Chaotic, SR 40, Fire Resistance 28, Portfolio Sense, Remote Communication, Avatar creation, Aura of Absolute Neutrality
Saving Throws
Fortitude
+67
Reflex
+59
Will
+69
Ability Scores
STR
49
+19
DEX
43
+16
CON
43
+16
INT
47
+18
WIS
51
+20
CHA
43
+16
Skills
Concentration+94
Craft (armorsmithing)+96
Craft (weaponsmithing)+96
Diplomacy+94
Heal+98
Intimidate+94
Knowledge (arcana)+96
Knowledge (history)+96
Knowledge (local)+96
Knowledge (nature)+96
Knowledge (nobility & royalty)+96
Knowledge (religion)+96
Knowledge (the planes)+96
Listen+98
Sense Motive+98
Spellcraft+96
Spot+98
Feats
Cleave Great Cleave Great Fortitude Improved Bull Rush Improved Critical (Warhammer) Improved Initiative Improved Overrun Improved Sunder Iron Will Lightning Reflexes Power Attack Weapon Focus (Warhammer) Weapon Specialization (Warhammer) Greater Weapon Focus (Warhammer) Greater Weapon Specialization (Warhammer)

Divine Characteristics

The weight a god of Iüdex's station carries, and what it renders him untouchable to.

8
Divine Rank
Intermediate Deity

Divine Aura

80-foot radius. DC 34 Charisma-based check required to withstand (Enthrall, Awe, or Fear).

Portfolio Sense

Senses any act of cosmic disruption, oath-breaking, or formal judicial trial within 8 miles of its occurrence.

Avatars

Can manifest up to 8 avatars simultaneously across the cosmos.

Divine Immunities
Polymorph Petrification Mind-Affecting Effects Energy Drain Ability Drain Ability Damage Acid Cold Electricity Disease Poison Stunning Sleep Paralysis Death Effects Disintegration

Salient Divine Abilities

Eleven expressions of the Judge's authority over balance, truth, and consequence.

01

Divine Blast

Channels raw force drawn through the Divine Well via his hammer to strike targets out to 8 miles (8/day, 8d12 + 16 force damage).

02

Divine Shield

Creates an invisible barrier absorbing up to 80 points of damage per round from any source.

03

True Knowledge

Automatically knows any fact, secret, or truth relevant to a trial or act of judgment within his domain.

04

See Magic

Continuous, infallible detection and understanding of all magical, divine, or psionic effects within line of sight.

05

Aura of Absolute Neutrality

Suppresses extreme moral or planar alignment effects and forces truth-telling within his 80-foot divine aura.

06

Divine Armor Mastery

Completely ignores armor weight, movement speed penalties, and arcane spell failure checks.

07

Divine Weapon Focus (Warhammer)

Grants supreme, divine precision with all warhammer variants.

08

Divine Weapon Specialization (Warhammer)

Applies massive flat force damage bonuses to every physical strike.

09

Banestrike (Chaotic / Evil / Good / Lawful)

Deals an additional +2d6 damage against any creature actively disrupting cosmic balance.

10

Irresistible Blows

Hammer strikes completely bypass physical damage reduction and magical hardness.

11

Instant Counterstrike

Immediately grants a free attack of opportunity against any creature that attacks him or breaks a sworn oath in his presence.

Spellcasting & Domain Powers

Two full traditions bent to a single purpose: judgment.

Cleric Spells per Day
0
6
1
11
2
10
3
10
4
10
5
9
6
8
7
8
8
8
9
8

Base DC = 38 + spell level (DC 47 for 9th-level spells)

Wizard Spells per Day
0
4
1
8
2
8
3
8
4
8
5
7
6
7
7
6
8
6

Base DC = 36 + spell level (DC 44 for 8th-level spells)

Granted Domains
Law Truth Knowledge Protection Retribution Neutrality

A 2024-rules conversion, homebrewed for this site to capture the same character within 5e's power curve. Not a certified official-rules block, treat it as a starting point and adjust to taste.

Iüdex, the Judge

Gargantuan Celestial (God), Lawful Neutral, a 2024-rules conversion, built to capture the spirit of his 3.5e stat block rather than a literal port.

Armor Class
24 (Natural Armor, Armor of Absolute Neutrality)
Hit Points
425 (30d20 + 120)
Speed
60 ft.
Ability Scores
STR
28
+9
DEX
20
+5
CON
26
+8
INT
24
+7
WIS
30
+10
CHA
20
+5
Saving Throws
Strength
+16
Constitution
+15
Wisdom
+17
Charisma
+12
Skills
Insight+17
Perception+17
Persuasion+12
Religion+14
Intimidation+12
Resistances & Immunities
Resist ColdResist Fire Resist Nonmagical B/P/S Immune PoisonImmune Psychic CharmedFrightened ParalyzedPetrified PoisonedStunned
Senses
Truesight 120 ft., passive Perception 27
Languages
All languages, telepathy 120 ft.
Challenge Rating
30 (155,000 XP). Proficiency Bonus +9
Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If Iüdex fails a saving throw, he can choose to succeed instead.

Magic Resistance

Iüdex has advantage on saving throws against spells and other magical effects.

Divine Awareness

Iüdex is aware of any act of oath-breaking, formal judgment, or cosmic imbalance occurring within 8 miles of him, and always knows the general truth of any matter brought before him.

Weighed in the Balance

Whenever a creature within 80 feet of Iüdex knowingly speaks a lie in his presence, that creature must succeed on a DC 24 Charisma saving throw or be unable to speak for 1 minute.

Actions

Multiattack

Iüdex makes three attacks with Verdict or the Twin Hammer, in any combination.

Verdict (Warhammer)

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 9) bludgeoning damage plus 18 (4d8) radiant or necrotic damage, Iüdex's choice.

The Twin Hammer

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage plus 14 (4d6) force damage.

Divine Blast (Recharge 5–6)

Iüdex hurls a bolt of pure force at a point he can see within 500 feet. Each creature within 20 feet of that point must make a DC 24 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much on a successful one.

Legendary Actions

Iüdex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. He regains spent legendary actions at the start of his turn.

Detect Falsehood

Iüdex targets one creature he can see within 60 feet. He learns whether that creature has lied to him or broken an oath within the past 24 hours.

Weigh the Scales (Costs 2 Actions)

Iüdex makes one weapon attack.

Unmoving Stance

Iüdex's AC increases by 2 until the start of his next turn.

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