Two systems, one god. Choose the ruleset your table runs, the numbers below are for players and DMs; everyone else will have a better time on his main page.
The original epic-level 3.5e stat block.
Outsider 20 / Fighter 20 / Cleric 20 / Wizard 15, 1,650 hit points across four disciplines.
The weight a god of Iüdex's station carries, and what it renders him untouchable to.
80-foot radius. DC 34 Charisma-based check required to withstand (Enthrall, Awe, or Fear).
Senses any act of cosmic disruption, oath-breaking, or formal judicial trial within 8 miles of its occurrence.
Can manifest up to 8 avatars simultaneously across the cosmos.
Eleven expressions of the Judge's authority over balance, truth, and consequence.
Channels raw force drawn through the Divine Well via his hammer to strike targets out to 8 miles (8/day, 8d12 + 16 force damage).
Creates an invisible barrier absorbing up to 80 points of damage per round from any source.
Automatically knows any fact, secret, or truth relevant to a trial or act of judgment within his domain.
Continuous, infallible detection and understanding of all magical, divine, or psionic effects within line of sight.
Suppresses extreme moral or planar alignment effects and forces truth-telling within his 80-foot divine aura.
Completely ignores armor weight, movement speed penalties, and arcane spell failure checks.
Grants supreme, divine precision with all warhammer variants.
Applies massive flat force damage bonuses to every physical strike.
Deals an additional +2d6 damage against any creature actively disrupting cosmic balance.
Hammer strikes completely bypass physical damage reduction and magical hardness.
Immediately grants a free attack of opportunity against any creature that attacks him or breaks a sworn oath in his presence.
Two full traditions bent to a single purpose: judgment.
Base DC = 38 + spell level (DC 47 for 9th-level spells)
Base DC = 36 + spell level (DC 44 for 8th-level spells)
A 2024-rules conversion, homebrewed for this site to capture the same character within 5e's power curve. Not a certified official-rules block, treat it as a starting point and adjust to taste.
Gargantuan Celestial (God), Lawful Neutral, a 2024-rules conversion, built to capture the spirit of his 3.5e stat block rather than a literal port.
If Iüdex fails a saving throw, he can choose to succeed instead.
Iüdex has advantage on saving throws against spells and other magical effects.
Iüdex is aware of any act of oath-breaking, formal judgment, or cosmic imbalance occurring within 8 miles of him, and always knows the general truth of any matter brought before him.
Whenever a creature within 80 feet of Iüdex knowingly speaks a lie in his presence, that creature must succeed on a DC 24 Charisma saving throw or be unable to speak for 1 minute.
Iüdex makes three attacks with Verdict or the Twin Hammer, in any combination.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 9) bludgeoning damage plus 18 (4d8) radiant or necrotic damage, Iüdex's choice.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) bludgeoning damage plus 14 (4d6) force damage.
Iüdex hurls a bolt of pure force at a point he can see within 500 feet. Each creature within 20 feet of that point must make a DC 24 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much on a successful one.
Iüdex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. He regains spent legendary actions at the start of his turn.
Iüdex targets one creature he can see within 60 feet. He learns whether that creature has lied to him or broken an oath within the past 24 hours.
Iüdex makes one weapon attack.
Iüdex's AC increases by 2 until the start of his next turn.