Two systems, one goddess. Choose the ruleset your table runs, the numbers below are for players and DMs; everyone else will have a better time on her main page.
The original epic-level 3.5e stat block.
The full 3.5e stat block of the Sovereign of Desire.
The reach and nature of a goddess who deals only in what is already wanted.
70-foot radius. DC 43 Charisma-based check to withstand (Enthrall, Suggestion, or Fear).
Senses any transaction, pact, temptation, or act of boundless ambition taking place within 7 miles.
Can manifest up to 7 Avatars simultaneously across the cosmos.
The powers of a goddess who never has to take, only offer.
Channels raw force drawn through the Divine Well to strike targets out to 7 miles (7/day, deals 7d12 + 26 force damage).
Creates an invisible barrier absorbing up to 70 points of damage per round from any source.
Bardic performances automatically charm, fascinate, or compel mortals without allowing an initial save.
Continuous, infallible detection and understanding of all magical, divine, or psionic effects within line of sight.
Creatures entering her 70-foot divine aura must make a DC 43 Will save or become entirely incapable of taking hostile action against her.
Can cast Mass Suggestion and Dominate Monster at will as extraordinary divine abilities.
Automatically knows any secret desire, weakness, or goal of a mortal within her portfolio's range.
Attacks targeting her suffer a flat 50% miss chance as space and temptation warp around her.
Deals an additional +2d6 damage against any creature actively denying natural temptation or attempting to destroy choice.
Can automatically counter one spell cast within her sight per round as a free action.
Wizard, Cleric, Bard, and Epic slots, plus the domains she grants her faithful.
Base DC = 36 + spell level (DC 45 for 9th-level spells)
Base DC = 38 + spell level (DC 47 for 9th-level spells; DC 49 for Enchantments)
Base DC = 36 + spell level
6 Epic Spells per day (3 Arcane, 3 Divine); Epic Spell DC = 51.
A 2024-rules conversion, homebrewed for this site to capture the same character within 5e's power curve. Not a certified official-rules block, treat it as a starting point and adjust to taste.
Large Fiend (God), Lawful Neutral, a 2024-rules conversion, built to capture the spirit of her 3.5e stat block rather than a literal port.
If Caro Vanta fails a saving throw, she can choose to succeed instead.
Caro Vanta has advantage on saving throws against spells and other magical effects.
At the start of each of Caro Vanta's turns, each creature within 70 feet of her that can see her must succeed on a DC 25 Wisdom saving throw or be unable to take the Attack action against her until the start of her next turn.
Caro Vanta always knows the strongest desire or ambition currently held by any creature within her portfolio's reach that she can see.
Caro Vanta makes two attacks: one with the Lash of Submission and one with the Edge of Desire.
Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 25 Wisdom save or be charmed by Caro Vanta until the end of her next turn.
Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage, plus the attack scores a critical hit on a roll of 17–20.
Caro Vanta targets up to six creatures she can see within 60 feet. Each target must succeed on a DC 25 Wisdom saving throw or be affected as though by the suggestion spell for 24 hours.
Caro Vanta can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
Caro Vanta learns the strongest desire of one creature she can see within 60 feet.
Caro Vanta makes one weapon attack, or targets one charmed creature and moves it up to 30 feet toward her, no action required from the target.
Caro Vanta teleports up to 30 feet to an unoccupied space she can see.