Full Statistics

Tashanna

Ancient Adamantine Rapier, the crunch behind the blade

D&D 3.5 Edition

Bob's original item stats.

Weapon Type
Rapier, Cold Adamantine
Enhancement
+10
Base Damage
1d8 piercing (up from a rapier's usual 1d6, from the adamantine's density)
Critical
15–20 ×2 (Keen)
Damage Bypass
Cold Iron · Adamantine · Neutral-Good
Special
Puncturing, 3/day
Gem Slots
12, for resurrection diamonds (all intact)
Intelligent Item
Ego: 35 INT / WIS / CHA: 19 / 10 / 19 Senses: Darkvision 120 ft., Blindsense, Extraordinary Hearing Communication: Telepathy, Speech Languages: Common, Celestial, Abyssal, Draconic, Infernal, Ignan
Special Properties

Keen

Expanded critical threat range: 15–20 instead of the rapier's usual 18–20.

Puncturing (3/day)

Can trigger a Puncturing strike up to three times per day.

Damage Reduction Bypass

Treated as cold iron, adamantine, and neutral-good aligned for overcoming damage reduction.

Darklight (3/day)

Invokes supernatural darkness the bonded wielder sees through perfectly; everyone else in range is blinded.

Regeneration (Passive)

Grants the bonded wielder regeneration as a Ring of Regeneration, within 100 ft. of the blade.

Tashanna Nova (1/day)

15–40 ft. radius burst of compressed sound and force. 120 sonic damage, Reflex DC 35.

True Resurrection (1/month)

Consumes one resurrection diamond from the hilt to cast True Resurrection on the bonded wielder.

Borrowed Knowledge

10 ranks each in Knowledge (Nature), Knowledge (Dungeoneering), and Knowledge (the Planes) while wielded, lost the instant the bond breaks.

As Wielded by Quith Abinor

Tashanna's enhancement bonus stacks with Quith's own Weapon Finesse/Superior Finesse and rogue class features. The full combined attack routine (his BAB, DEX, and sneak attack layered onto this weapon) lives on Quith's own Statistics page, reproduced here for reference:

Attack RollsDamageCritical
+43 / +43 / +38 / +331d8+23 per hit15–20 ×2 (Keen)
BAB+DEX+Enhancement+14d6 sneak attackPuncturing 3/day

D&D 5th Edition (2024)

A from-scratch magic item conversion.

This 5e (2024) version is a homebrewed conversion built for this site. 5e magic weapons don't scale the way a 3.5e +10 weapon does, so this isn't a literal math conversion the way Quith's own ability scores were (those carried over directly because the modifier formula is identical across editions). It's a judgment call on what tier of 5e magic item best represents "a keen, adamantine, +10 rapier that bypasses everything," pushed to +5, the practical ceiling for a 5e weapon bonus. This is a best-possible translation, not an exact one, 5e simply doesn't have room for a 3.5e epic-tier weapon's full power, so some of what made Tashanna extraordinary in 3.5e is represented here as flavor and situational abilities instead of raw numbers.
Weapon Type
Rapier (Melee, Finesse)
Rarity
Artifact (requires attunement)
Bonus
+5 to attack and damage rolls
Damage
1d8 piercing (finesse. Dex or Str)
Critical
19–20 (Keen Edge)
Properties

Keen Edge

The threat range for a critical hit is expanded to 19–20, converted down from the 3.5e Keen property's 15–20 to fit 5e's math (5e criticals are already worth more per hit, so the range compresses).

Adamantine Construction

Any critical hit against an object made of adamantine becomes a normal hit instead, the blade itself is immune to being sundered or destroyed by mundane means.

Magic Weapon

Attacks made with Tashanna ignore resistance to nonmagical bludgeoning, piercing, and slashing damage, the 5e equivalent of bypassing cold iron and adamantine damage reduction.

Puncturing (3/Day)

As part of a hit, deal an extra 6d6 piercing damage that ignores resistance. Estimated conversion of the 3.5e ability, no original numeric value was given to convert from.

Tashanna Nova (1/Day)

As an action, unleash a wave of sonic force in a 15-foot radius. Each creature in the area must make a DC 19 Constitution saving throw, taking 8d8 thunder damage and being deafened for 1 minute on a failure, or half as much damage and no deafness on a success. Scaled down from the 3.5e version's 120 sonic / DC 35 / 40 ft.. That ceiling is well past what a 5e save DC or radius can represent at this tier.

Twelve Gem Slots

Recessed slots along the hilt, built to hold resurrection diamonds. All twelve intact in both editions.

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