Bob's original item stats.
Expanded critical threat range: 15–20 instead of the rapier's usual 18–20.
Can trigger a Puncturing strike up to three times per day.
Treated as cold iron, adamantine, and neutral-good aligned for overcoming damage reduction.
Invokes supernatural darkness the bonded wielder sees through perfectly; everyone else in range is blinded.
Grants the bonded wielder regeneration as a Ring of Regeneration, within 100 ft. of the blade.
15–40 ft. radius burst of compressed sound and force. 120 sonic damage, Reflex DC 35.
Consumes one resurrection diamond from the hilt to cast True Resurrection on the bonded wielder.
10 ranks each in Knowledge (Nature), Knowledge (Dungeoneering), and Knowledge (the Planes) while wielded, lost the instant the bond breaks.
Tashanna's enhancement bonus stacks with Quith's own Weapon Finesse/Superior Finesse and rogue class features. The full combined attack routine (his BAB, DEX, and sneak attack layered onto this weapon) lives on Quith's own Statistics page, reproduced here for reference:
| Attack Rolls | Damage | Critical |
|---|---|---|
| +43 / +43 / +38 / +33 | 1d8+23 per hit | 15–20 ×2 (Keen) |
| BAB+DEX+Enhancement | +14d6 sneak attack | Puncturing 3/day |
A from-scratch magic item conversion.
The threat range for a critical hit is expanded to 19–20, converted down from the 3.5e Keen property's 15–20 to fit 5e's math (5e criticals are already worth more per hit, so the range compresses).
Any critical hit against an object made of adamantine becomes a normal hit instead, the blade itself is immune to being sundered or destroyed by mundane means.
Attacks made with Tashanna ignore resistance to nonmagical bludgeoning, piercing, and slashing damage, the 5e equivalent of bypassing cold iron and adamantine damage reduction.
As part of a hit, deal an extra 6d6 piercing damage that ignores resistance. Estimated conversion of the 3.5e ability, no original numeric value was given to convert from.
As an action, unleash a wave of sonic force in a 15-foot radius. Each creature in the area must make a DC 19 Constitution saving throw, taking 8d8 thunder damage and being deafened for 1 minute on a failure, or half as much damage and no deafness on a success. Scaled down from the 3.5e version's 120 sonic / DC 35 / 40 ft.. That ceiling is well past what a 5e save DC or radius can represent at this tier.
Recessed slots along the hilt, built to hold resurrection diamonds. All twelve intact in both editions.