Tempered in the blood of thirteen pit fiends, within the Hellfire Forge itself, and still, somehow, weightless in the hand.
The essentials.
Forged in fire that shouldn't exist, for a hand no one expected to hold it.
An ancient adamantine rapier said to have been tempered in the blood of thirteen pit fiends and forged within the Hellfire Forge itself. Its long, elegant blade is unnaturally thin and possesses a deep crimson tint running through the metal like old blood trapped beneath glass. The blade seems almost weightless despite its impossible density.
The basket hilt is an intricate lacework of mithril, platinum, electrum, and gold, woven together in impossibly delicate patterns resembling celestial filigree or infernal script depending on the angle from which it is viewed. The weapon is adorned with flawless rubies and brilliant yellow canary diamonds. Along the spine of the hilt are twelve recessed gem slots designed to hold resurrection diamonds.
The sheath is crafted from dark ebony wood with white span oak inlays and polished hematite accents. The baldric is made from soft supple leather folded into layered rolls. Though once dyed jet black, age has faded it to a dark charcoal grey. The tooling depicts symbols from some long-lost language or forgotten civilization.
What sets Tashanna apart from an ordinary blade.
Threatens a critical hit on a roll of 15–20 instead of the rapier's usual 18–20.
Can trigger a Puncturing strike up to three times per day.
Treated as cold iron, adamantine, and neutral-good aligned for the purpose of overcoming damage reduction.
Invokes supernatural darkness through which Tashanna's bonded wielder can see perfectly. Everyone else in range is effectively blinded.
Grants the bonded wielder regeneration equivalent to a Ring of Regeneration, so long as they stay within 100 feet of the blade.
A catastrophic eruption of compressed sound and force, rupturing stone and shattering armor in a 15–40 ft. radius, 120 sonic damage, Reflex DC 35.
Consumes one resurrection diamond from the twelve gem slots in the hilt to cast True Resurrection on the bonded wielder. Empty slots stand as a record of lives already spent.
Grants its wielder 10 ranks each in Knowledge (Nature), Knowledge (Dungeoneering), and Knowledge (the Planes), gone the instant the bond breaks or the blade is set down.
Twelve gem slots line the hilt's spine, each seated with a 25,000 gp resurrection diamond. Every True Resurrection consumes one.
All twelve intact as far as any record shows.