3rd Level: Explosive Runes, Vampiric Touch, Slow, Fireball, Haste, Protection from Energy
4th Level: Leomund's Secure Shelter, Minor Creation, Dimension Door
High-Level Master Library: Shadow Door, Telekinesis, Sending, Conjure Elemental, Reincarnation, Guards and Wards, Limited Wish, Simulacrum, Prismatic Sphere, Wail of the Banshee
This 5e (2024) version is a homebrewed conversion built for this site. Ability scores translated directly since both editions use the same 3–18 scale. HP, AC, and skill proficiencies are judgment calls scaled to an equivalent 12th-level multiclass. Some 3.5e-only feats (Practiced Caster, Point-Blank/Precise Shot) don't exist in 5e and were swapped for a same-flavor 5e feat or folded into standard 5e rules where noted. Rogue features that require a higher rogue level in 5e (Evasion at 7th, Uncanny Dodge already covered by the 3.5e level split) are listed as not yet gained rather than fudged in early.
Ability Scores
Ability
Score
Modifier
Strength (STR)
12
+1
Dexterity (DEX)
19
+4
Constitution (CON)
15
+2
Intelligence (INT)
18
+4
Wisdom (WIS)
12
+1
Charisma (CHA)
8
-1
Combat & Vitals
Hit Points (HP)
82 HP
Armor Class (AC)
15 (Studded Leather + Dex)
Proficiency Bonus
+4
Initiative
+4 (Dex)
Melee Attack
Silver Dagger +8 to hit (1d4+4 piercing)
Sneak Attack
3d6 (Rogue 5)
Saving Throws
Saving Throw
Modifier
Proficient
Strength
+1
Dexterity
+8
Constitution
+2
Intelligence
+8
Yes (Wizard)
Wisdom
+5
Yes (Wizard)
Charisma
-1
Feats & Class Features
Origin Feat (Level 1)
Magic Initiate-style Familiar Bond
Reflavored as the mechanism that bonds his Shadow Mastiff early, mirroring the 3.5e Improved Familiar pick.
Feat (Level 4)
Skulker
Stays hidden after a miss with a ranged attack; no penalty to Wisdom (Perception) checks in dim light.
Feat (Level 8)
Alert
+ (Proficiency Bonus) to initiative; can't be surprised while conscious.
Feat (Level 12)
Fey Touched
Learn Misty Step plus one 1st-level divination or enchantment spell, each castable once per long rest without a slot.
Expertise (Rogue): Double proficiency bonus on Thieves' Tools and Stealth.
Cunning Action: Bonus action to Dash, Disengage, or Hide.
Sneak Attack: 3d6 once per turn on a hit with advantage or a nearby ally.
Arcane Recovery (Wizard): Recover spell slots on a short rest once per day.
Not yet gained at Rogue 5 in 5e: Uncanny Dodge (7th), Evasion (7th), present in the 3.5e build but not translated forward, since 5e's rogue chassis grants them later.
Skills
Skill
Ability
Modifier
Note
Thieves' Tools
DEX
+12
Expertise
Stealth
DEX
+12
Expertise
Sleight of Hand
DEX
+8
Proficient
Arcana
INT
+8
Proficient
Investigation
INT
+8
Proficient
Insight
WIS
+5
Proficient
Perception
WIS
+5
Proficient, +2 w/ Familiar
Athletics
STR
+1
Spellcasting
Caster Level
7 (Wizard levels only)
Spell Save DC
16
Spell Attack Bonus
+8
Spell Slots
1st: 4 | 2nd: 3 | 3rd: 3 | 4th: 1
Cantrips: Mage Hand, Minor Illusion, Prestidigitation, Fire Bolt