Full Statistics

Bob Ravenson

Wizard 7 / Rogue 5 • Neutral Evil • ECL 12

Stat Block

Toggle between the character's native 3.5e build and a homebrew 5e (2024) conversion.

AbilityScoreModifierNotes
Strength (STR)12+1Base 12
Dexterity (DEX)19+4Base 18 + 1 (Lvl 4)
Constitution (CON)15+2Base 14 + 1 (Lvl 8)
Intelligence (INT)18+4Base 17 + 1 (Lvl 12)
Wisdom (WIS)12+1Base 12
Charisma (CHA)8-1Base 8
Hit Points (HP)
74 HP
Armor Class (AC)
14 (Touch 14, Flat-Footed 14)
Initiative
+4 (+4 Dex)
Base Attack Bonus
+6 / +1
Melee Attack
Silver Dagger +10 / +5 (1d4, 19-20/x2)
Sneak Attack
+3d6
Saving ThrowTotalBaseAbilityMisc
Fortitude+5+2 Wiz + 1 Rog+2 (Con)
Reflex+11+2 Wiz + 4 Rog+4 (Dex)+1 Trap Sense
Will+7+5 Wiz + 1 Rog+1 (Wis)
Feat 1 (Level 1)
Improved Familiar (Shadow Mastiff)

Bonds an extraplanar shadow mastiff as an arcane familiar.

Feat 2 (Level 3)
Weapon Finesse

Use Dexterity modifier (+4) for attack rolls with light weapons.

Feat 3 (Level 6)
Practiced Caster (Wizard)

Increases effective caster level to 11th for spell variables.

Feat 4 (Level 9)
Point-Blank Shot

+1 attack/damage on ranged attacks & touch spells within 30 ft.

Feat 5 (Level 12)
Precise Shot

No penalty for firing/casting ranged touch spells into melee.

Wizard 5 Bonus Feat
Silent Spell

Cast spells without verbal components (+1 spell slot level).

  • Trapfinding: Can use Search to locate traps with DC > 20 and Disable Device to disarm magic traps.
  • Evasion: Take 0 damage on a successful Reflex save against area effects.
  • Uncanny Dodge: Retain Dexterity bonus to AC even if caught flat-footed.
  • Trap Sense +1: +1 bonus on Reflex saves and AC against traps.
  • Scribe Scroll: Free wizard item creation feat.
Skill NameKey AbilityTotal ModRanksAbility ModMisc Mod
Open LockDEX+2115+4+2 Thieving Tools
Disable DeviceINT+1915+4+2 Thieving Tools
HideDEX+1915+4
Move SilentlyDEX+1915+4
Sleight of HandDEX+1915+4
SpellcraftINT+1915+4
ClimbSTR+76+1
Decipher ScriptINT+106+4
ListenWIS+96+1+2 w/ Familiar
Use RopeDEX+95+4
Craft (Leatherworking)INT+84+4
Knowledge (Arcana)INT+84+4
Profession (Herbalist)WIS+54+1
RideDEX+73+4
SpotWIS+30+1+2 w/ Familiar
Caster Level
11th (via Practiced Caster)
Spells Per Day
0-Lvl: 4 | 1st: 5 | 2nd: 5 | 3rd: 4 | 4th: 2
Base Save DC
14 + Spell Level
  • Cantrips (0-Level): Detect Magic, Light, Mending, Read Magic, etc.
  • 1st Level: Sleep, Fist of Stone, Detect Undead, Color Spray, Hold Portal, Mage Armor, Protection from Evil, Alarm, Grease, Shocking Grasp, Charm Person, Feather Fall, Find Familiar
  • 2nd Level: Stinking Cloud, Continual Flame, Darkness, Misdirection, Fog Cloud, Mirror Image, Web, Whispering Wind
  • 3rd Level: Explosive Runes, Vampiric Touch, Slow, Fireball, Haste, Protection from Energy
  • 4th Level: Leomund's Secure Shelter, Minor Creation, Dimension Door
  • High-Level Master Library: Shadow Door, Telekinesis, Sending, Conjure Elemental, Reincarnation, Guards and Wards, Limited Wish, Simulacrum, Prismatic Sphere, Wail of the Banshee
This 5e (2024) version is a homebrewed conversion built for this site. Ability scores translated directly since both editions use the same 3–18 scale. HP, AC, and skill proficiencies are judgment calls scaled to an equivalent 12th-level multiclass. Some 3.5e-only feats (Practiced Caster, Point-Blank/Precise Shot) don't exist in 5e and were swapped for a same-flavor 5e feat or folded into standard 5e rules where noted. Rogue features that require a higher rogue level in 5e (Evasion at 7th, Uncanny Dodge already covered by the 3.5e level split) are listed as not yet gained rather than fudged in early.
AbilityScoreModifier
Strength (STR)12+1
Dexterity (DEX)19+4
Constitution (CON)15+2
Intelligence (INT)18+4
Wisdom (WIS)12+1
Charisma (CHA)8-1
Hit Points (HP)
82 HP
Armor Class (AC)
15 (Studded Leather + Dex)
Proficiency Bonus
+4
Initiative
+4 (Dex)
Melee Attack
Silver Dagger +8 to hit (1d4+4 piercing)
Sneak Attack
3d6 (Rogue 5)
Saving ThrowModifierProficient
Strength+1
Dexterity+8
Constitution+2
Intelligence+8Yes (Wizard)
Wisdom+5Yes (Wizard)
Charisma-1
Origin Feat (Level 1)
Magic Initiate-style Familiar Bond

Reflavored as the mechanism that bonds his Shadow Mastiff early, mirroring the 3.5e Improved Familiar pick.

Feat (Level 4)
Skulker

Stays hidden after a miss with a ranged attack; no penalty to Wisdom (Perception) checks in dim light.

Feat (Level 8)
Alert

+ (Proficiency Bonus) to initiative; can't be surprised while conscious.

Feat (Level 12)
Fey Touched

Learn Misty Step plus one 1st-level divination or enchantment spell, each castable once per long rest without a slot.

  • Expertise (Rogue): Double proficiency bonus on Thieves' Tools and Stealth.
  • Cunning Action: Bonus action to Dash, Disengage, or Hide.
  • Sneak Attack: 3d6 once per turn on a hit with advantage or a nearby ally.
  • Arcane Recovery (Wizard): Recover spell slots on a short rest once per day.
  • Not yet gained at Rogue 5 in 5e: Uncanny Dodge (7th), Evasion (7th), present in the 3.5e build but not translated forward, since 5e's rogue chassis grants them later.
SkillAbilityModifierNote
Thieves' ToolsDEX+12Expertise
StealthDEX+12Expertise
Sleight of HandDEX+8Proficient
ArcanaINT+8Proficient
InvestigationINT+8Proficient
InsightWIS+5Proficient
PerceptionWIS+5Proficient, +2 w/ Familiar
AthleticsSTR+1
Caster Level
7 (Wizard levels only)
Spell Save DC
16
Spell Attack Bonus
+8
Spell Slots
1st: 4 | 2nd: 3 | 3rd: 3 | 4th: 1
  • Cantrips: Mage Hand, Minor Illusion, Prestidigitation, Fire Bolt
  • 1st Level: Sleep, Detect Magic, Mage Armor, Charm Person, Feather Fall, Find Familiar
  • 2nd Level: Mirror Image, Web, Darkness, Suggestion
  • 3rd Level: Fireball, Haste, Vampiric Touch, Counterspell
  • 4th Level: Dimension Door