Racial trait: +2 racial bonus on saving throws against enchantment spells and effects.
Immune to magic sleep effects (Half-Autochthon trait).
60 feet.
Considered an Autochthon/Elf for all race-related effects.
+2 racial bonus on Diplomacy, Gather Information, Listen, Search, and Spot checks.
Viper (Tiny) or Bat, grants a +3 bonus to Listen checks and Initiative if the familiar is present.
Bonus feat, granted at 1st level.
Additional Wizard bonus feats at 5th, 10th, and 15th level (Metamagic or Item Creation).
| Item | Notes | Cost |
|---|---|---|
| Custom Staff | Black onyx, glowing red ruby, faint golden runes running its length, stats pending | |
| Headband of Intellect +6 | 36,000 gp | |
| Amulet of Health +6 | 36,000 gp | |
| Gloves of Dexterity +4 | 16,000 gp | |
| Cloak of Resistance +5 | 25,000 gp | |
| Bracers of Armor +6 | 36,000 gp | |
| Ring of Protection +4 | 32,000 gp | |
| Ring of Counterspells | Set to Greater Dispelling | 4,000 gp |
| Metamagic Rod, Quicken (Lesser) | 35,000 gp | |
| Tome of Clear Thought +3 | Read and used, reflected in Int score above | 82,500 gp |
| Bewarde's Handy Haversack | 2,000 gp | |
| Spell Component Pouch ×2 | 10 gp | |
| Traveler's Outfit & Wizard's Robes | 10 gp | |
| Remaining Liquid Wealth | Platinum, gems, and diamond dust set aside for Greater Restoration, True Seeing, or Limited Wish | 35,480 gp |
| Spell Level | Base | Int Bonus (+10) | Total / Day |
|---|---|---|---|
| 0th | 4 | 4 | |
| 1st | 4 | 3 | 7 |
| 2nd | 4 | 3 | 7 |
| 3rd | 4 | 3 | 7 |
| 4th | 4 | 3 | 7 |
| 5th | 4 | 3 | 7 |
| 6th | 3 | 2 | 5 |
| 7th | 3 | 2 | 5 |
| 8th | 2 | 2 | 4 |
| 9th | 1 | 1 | 2 |
Detect Magic ×2, Read Magic, Light
Magic Missile ×3, Shield ×2, Mage Armor, True Strike
Mirror Image ×2, See Invisibility, Glitterdust ×2, Scorching Ray ×2
Fireball ×2, Fly, Haste, Dispel Magic ×2, Lightning Bolt
Dimension Door ×2, Black Tentacles, Ice Storm, Greater Invisibility, Polymorph ×2
Cone of Cold, Teleport ×2, Wall of Force, Overland Flight, Extended Greater Heroism
Disintegrate ×2, Greater Dispelling ×2, Chain Lightning
Delayed Blast Fireball, Forcecage, Spell Turning, Teleport Object, Limited Wish
Polar Ray, Mind Blank, Horrid Wilting, Maze
Time Stop, Meteor Swarm
Advantage on saves against being charmed, and immune to magical sleep effects.
60 feet, inherited from his autochthon blood.
Wizard, level 17. Spell save DC 20, +12 to hit with spell attacks. Prepares spells from his spellbook each long rest.
Once per day on a short rest, recovers expended spell slots totaling up to half his wizard level (rounded up).
Takes no damage on a successful Dexterity save against effects that normally deal half on a save.
| Action | Attack/DC | Effect |
|---|---|---|
| Staff (Melee) | +2 to hit | 1d6 – 1 bludgeoning; magical properties pending |
| Fire Bolt | +12 to hit | 4d10 fire damage |
| Fireball | DC 20 Dex | 8d6 fire damage in a 20-ft. radius, half on a success |
| Cone of Cold | DC 20 Con | 8d8 cold damage in a 60-ft. cone, half on a success |
| Counterspell | Reaction: interrupts a spell being cast within 60 ft. |